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SOUND DESIGN
A quick montage of videos I soundified, some official and some re-designs.


 

MONSTER SOUND DESIGN
One of my main responsibilities on The Secret World was monster design. I created and implemented all of the monster sounds in this video. One of the main challenges and techniques I developed was creating a contrast between small, medium, large and colossal monsters. I implemented the sounds through our internal scripting tool, which acts as an API for the Fmod audio engine and allows for fancy stat checks and Lua commands.


 

ENVIRONMENT SOUND DESIGN
The Secret World spans across the world from Egypt to Seoul, Transylvania to London and even down to the depths of Hell. This environment reel displays some of the environments I was responsible for. For the creation of the sounds we used all means available, recording original material, library sounds when appropriate and synthesizing ambiences and effects. Implementation was done via our internal tools, which is a combination of visual scripting and our 3d editor. I used “In-engine footage” in order to display how objects were placed out in the environment and the sound representation.


 

MAKING OF A MONSTER
This developer diary was used to show how I implemented the ‘Ur Draug’ monster in The Secret World.


 

TRAILER SOUND DESIGN
I had the opportunity to create the sound design for The Secret World’s final CG trailer. The audio direction was “create something huge!”. That said, many layers were stacked to have a balanced and cohesive sound effect track. *Inside Info* Our IT Departments radiator was broken causing a rhythmic trickling, which ended up being a perfect fit for one of the magic elements. Can you guess where?


 

DIALOGUE POST PRODUCTION
Managed the external post production team and participated in editing, mastering and processing all of the games dialogue. Was the link to Bioware’s voice-over team and responsible for delivering final assets.


 

DIALOGUE POST PRODUCTION
Cast and coordinated all of the foreign voice talent, post production team and participated in recording, editing and mastering. Over 20 languages were cast.

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