Credits

Mafia 3 + DLC 1, 2, 3 (Hangar 13 / 2K Games – 2013 / 2017)
Senior Sound Designer, responsibilities include implementation of radio, interactive music, ambience, crash object, particle, audio components and mix systems / tools. Sound design of environment / ambience’s, UI, mission related, crash objects, particles. Debugging, optimizing memory and performance for PC and consoles.


The Secret World (Funcom – 2012 / 2013)
Senior Sound Designer, responsibilities include creature design, environment / ambience’s, implementation, dialogue processing and mastering, using the Dream World engine and Fmod. Additonal content including Episodes 1-7.


Star Wars : The Old Republic (Bioware – 2011)
Additional Dialogue Mastering and Localization QA, managed a small external QA team that insured consistent levels between the localized dialogue. Also performed additional dialogue editing and mastering to the English version.


Age of Conan : The Savage Coast of Turan (Funcom – 2011)
Sound Integrator, integrated the playfield and environment audio for the Savage Coast of Turan expansion, using the Dream World engine and Fmod.


The $1M Pyramid (Ubisoft – 2011)
Recording Engineer, responsibilities included recording and mastering games dialogue.


Deus Ex : Human Revolution (Eidos Montreal / Square Enix – 2011)
Dialogue Project Manager and Voice Over Coordinator, managed the external post production team and participated in recording, mastering and processing game dialogue. Also, coordinated the voice talent between Montreal, Toronto, Vancouver and Texas. (agents, studios and unions).


Dragon age II (Bioware / EA – 2011)
Dialogue Project Manager, managed the external post production team and participated in editing, mastering and processing game dialogue.


T.E.R.A. (Bluehole Studios – 2011)
Sound Designer and Voice Over Coordinator, recorded and edited the footsteps and player character voices. Coordinated the candidates for both PC and NPC’s vocal recordings.


Army of Two (EA – 2010)
Sound Designer. Created additional sound effects with the external post-production team.


Civilization V (Firaxis – 2010)
Voice Over Coordinator, cast and coordinated all of the foreign voice talent, external post production team and participated in editing and mastering. Over 20 languages were cast.


Splinter Cell : Conviction (Ubisoft – 2010)
Additional Trailer Sound Design and Foreign Casting Coordination, created the sound design for the Multiplayer Experience trailer part 2. Coordinated the candidates for the multi-player Russian and Arabic voice casting.


Mass Effect 2 : Overlord (Bioware / EA – 2010)
Mass Effect 2 : Kasumi (Bioware / EA – 2010)
Mass Effect 2 (Bioware / EA – 2010)
Dialogue Project Manager, managed the external post production team and participated in editing, mastering and processing all of the games dialogue.


Dragon Age : Leliana’s Song (Bioware / EA – 2010)
Dragon Age : Awakening (Bioware / EA – 2010)
Dragon Age : Origins (Bioware / EA – 2009)
Dialogue Project Manager, managed the external post production team and participated in editing, mastering and processing all of the games dialogue.


Who Wants to Be a Millionaire (Ubisoft – 2010)
Voice Over Casting and Coordination, selected and coordinated the voices before the final selection and audio post production.


Where’s Waldo : The Fantastic Journey (Ludia / Ubisoft – 2009)
Sound Designer, created original sound design for in-game and cinematic animation. Coordinated voice recordings and post production team.


Cell Factor : Psychokinetic Wars (Timeline / Ubisoft – 2009)
Sound Designer and Integrator. Responsible for creating all of the original sound effects, integration and audio mix (UE3).


Suikoden Tierkreis (Konami – 2009)
Voice Casting Coordinator, selected and coordinated the voices before the final selection.


Far Cry 2 (Ubisoft – 2009)
Voice Over Coordinator, coordinated all of the voice talent between Montreal, Toronto and South Africa simultaneously (agents, studios, voice director).


Army of Two (EA – 2008)
Vehicle Recording Engineer and Mixer (menu music). Recorded various vehicles on a Dynamo-meter and mixed the menu music.


Hell’s Kitchen (Ludia / Hell’s Kitchen – 2008)
Sound Designer and Dialogue Editor, created the original sound effects, edited and synced dialogue to animation.


The Price is Right (Ludia / Ubisoft – 2008)
Sound Designer and Dialogue Editor, created the original sound effects and edited dialogue.


Grey’s Anatomy (Longtail Studios / Ubisoft – 2008)
Midi Integrator and Optimizer, integrated the midi data into the audio engine. Optimized the instrument samples to insure high quality.


Crysis (Crytek / EA – 2008)
Dialogue Editor, edited the games dialogue.


High School Musical : Makin’ the Cut (A2M / Disney – 2007)
Midi Sequencer and Integrator, created additional music sequences based on original song and integrated the midi data into the audio engine.


Enchanted : Once Upon Andalasia (Disney – 2007)
Sound Designer, created original sound effects.


Civilization IV (Firaxis / 2K – 2007)
Dialogue Editor, edited the games dialogue.

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