General

Sounds of the Tour de l’Île de Montréal 2013

pic_tdl_bnwThis was my second Tour de l’Île (a 50 Km bike tour starting at boulevard Saint-Joseph and ending at the Olympic stadium) with my friend Mich3D. This time around I brought my Zoom H2, strapped it down to my handlebar and hit REC.

The combination of riding a fixed gear with barely any mechanisms and a good tune up the night before, allowed for little noise to be heard while biking… Putting you amidst the other cyclists! All sounds recorded while riding until 2:06, whereby a live band can be heard marking the activities awaiting along the way.

More than 25,000 cyclist showed up for this years event.

Specs:
Stereo 24bit / 48KHz
Zoom H2


#architecture #instagram #andeverythinginbetween

FederalBuilding  Airport  Catwalk

 

 

 

 

 

Game Design and Architecture are fundamentally similar. Both strive to balance design and utility with narrative and charm.

I seem to be obsessed with architecture these days and equally inspired by instagrams accessibility to great shot. I must admit though one kind of feeds the other… It all started when designing sounds for the Raid Boss monster on The Secret World.

The concept of what makes something colossal actually feel massive. Visually you think shadows and lighting. A big building will create huge shadows, a long corridor will have a vanishing point. The audio representation of size is usually created with reverb, delays and frequency response. For this monster I found myself using a lot of tricks to fool the ear, using harmonics and attenuating other sounds for clarity. With a battle containing 10 players you’re competing with a lot of sounds! All that to say I started using architecture as inspiration.


Soundscapes, SPL and Standards

Was talking with a workmate earlier about environment sounds and why urban planners don’t spend more time designing our cities soundscapes. Perhaps stricter laws need to be enforced for SPL (sound pressure level) outdoors and not just in the workplace. A quick look at the Canadian laws regarding SPL: Levels of Sound – Canada Occupational Health and Safety Regulations, Part VII.

And from the Canadian Centre for Occupational Health and Safety: “Sound is what we hear. Noise is unwanted sound. The difference between sound and noise depends upon the listener and the circumstances.” Great quote!!

If you have an interest in the affects of SPL in the workplace, education establishments and cities check out Julian Treasure’s TED talk below on encouraging designers to focus more on SOOOUND.


Saba Week @ CreatingSound.com

The team over at Creating Sound dedicated a week to me filled with an article, a video diary and even receive an interview. It was an absolute pleasure and honour. To recap here are some of the topics and posts:

Making of a Monster
is a video diary I shot on how we created the sound design for the Ur Draug creature in the mmorpg, The Secret World by Funcom Games.


Interviewed on Crygaia

I had the opportunity to speak about the sound design of The Secret World with the team at Crygaia. They had some great questions, both technical and artistic. Make sure to check them out for all of your TSW needs!

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