ALEXANDRE SABA

LEAD SOUND DESIGNER

CONTACT

alexsaba514@gmail.com

415 367 5328

San Francisco, California

CREDITS (PARTIAL LIST)

PROJECT SIRIUS

CD Projekt - Present

Lead Sound Designer, implementation of audio systems. Sound design, recording and integration of ambiences, creatures, combat, foley, ux.

UNANNOUNCED PROJECT
(CANCELED)

2K Games - 2022

Lead Sound Designer, implementation of interactive music system. Sound design and implementation of player abilities, enemies, ui, mission related sfx.

MAFIA: DEFINITIVE EDITION

2K Games - 2020

Lead Sound Designer, implementation of radio system, interactive music and game mix. Additional sound design for melee, ui.

MAFIA 3, DLC 1-3

2K Games - 2017

Senior Sound Designer, implementation of radio system, interactive music, ambience, crash object, vfx, emitters and mix systems / tools. Sound design of environment / ambience’s, UI, missions, crash objects, vfx. Debugging, optimizing memory and game performance.

THE SECRET WORLD

Funcom - 2013

Senior Sound Designer, responsibilities include creature design, environment / ambience’s, implementation, dialogue processing and mastering, using the Dream World engine and Fmod. Additonal content including Episodes 1-7.

AGE OF CONAN: THE SAVAGE COAST OF TURAN

Funcom - 2011

Sound designer, integrated the playfield and environment audio for the Savage Coast of Turan expansion, using the Dream World engine and Fmod.

DEUS EX: HUMAN REVOLUTION

Eidos Montreal - 2011

Dialogue Project Manager, managed the external post production team and participated in recording, mastering and processing game dialogue. Coordinated the voice talent between Montreal, Toronto, Vancouver and Texas. (agents, studios and unions).

DRAGON AGE II

Bioware - 2011

Dialogue Project Manager, managed the external post production team at Wave Generation and participated in editing, mastering and processing game dialogue.

ARMY OF TWO

Electronic Arts -  2010

Sound Designer. Created additional sound effects with the external post-production team at Wave Generation