ALEXANDRE SABA
LEAD SOUND DESIGNER
CREDITS (PARTIAL LIST)
PROJECT SIRIUS
CD Projekt - Present
Lead Sound Designer, implementation of audio systems. Sound design, recording and integration of ambiences, creatures, combat, foley, ux.
UNANNOUNCED PROJECT
(CANCELED)
2K Games - 2022
Lead Sound Designer, implementation of interactive music system. Sound design and implementation of player abilities, enemies, ui, mission related sfx.
MAFIA: DEFINITIVE EDITION
2K Games - 2020
Lead Sound Designer, implementation of radio system, interactive music and game mix. Additional sound design for melee, ui.
MAFIA 3, DLC 1-3
2K Games - 2017
Senior Sound Designer, implementation of radio system, interactive music, ambience, crash object, vfx, emitters and mix systems / tools. Sound design of environment / ambience’s, UI, missions, crash objects, vfx. Debugging, optimizing memory and game performance.
THE SECRET WORLD
Funcom - 2013
Senior Sound Designer, responsibilities include creature design, environment / ambience’s, implementation, dialogue processing and mastering, using the Dream World engine and Fmod. Additonal content including Episodes 1-7.
AGE OF CONAN: THE SAVAGE COAST OF TURAN
Funcom - 2011
Sound designer, integrated the playfield and environment audio for the Savage Coast of Turan expansion, using the Dream World engine and Fmod.
DEUS EX: HUMAN REVOLUTION
Eidos Montreal - 2011
Dialogue Project Manager, managed the external post production team and participated in recording, mastering and processing game dialogue. Coordinated the voice talent between Montreal, Toronto, Vancouver and Texas. (agents, studios and unions).
DRAGON AGE II
Bioware - 2011
Dialogue Project Manager, managed the external post production team at Wave Generation and participated in editing, mastering and processing game dialogue.
ARMY OF TWO
Electronic Arts - 2010
Sound Designer. Created additional sound effects with the external post-production team at Wave Generation