ALEXANDRE SABA

LEAD SOUND DESIGNER

CONTACT

alexsaba514@gmail.com

415 367 5328

San Francisco, California

OBJECTIVE

Lead and inspire the next generation of sound designers.

Design interactive audio that adapts to future technologies.

Create immersive sonic worlds.

LANGUAGES

English

French

EXPERIENCE

THE MOLASSES FLOOD (A CD PROJEKT STUDIO)
SAN FRANCISCO, CALIFORNIA
LEAD SOUND DESIGNER

2022 - Present

Principal sound designer working on all audio systems within Unreal Engine 5: mix, music, ambience, foley, dialogue, combat, creature, ux. Responsible for sound design, implementation, prototyping, documenting, communicating & collaborating with other departments. Work with directors, leads and producers to ensure consistency between creative & artistic direction, planning, scheduling.


2K GAMES
NOVATO, CALIFORNIA
LEAD SOUND DESIGNER

2018 - 2022

Functional managerial and technical role taking ownership of various components within the scope of audio & music, spanned across multiple studios sites. Music system design, designing proprietary tools, sound design and writing documents. Recording, editing and mixing duties. Overseeing offsite recording sessions. Working with contractors to provide direction and feedback. Reviewing content, providing feedback and training to junior and mid-level team members. Collaborating with other disciplines: engineering, ui, design, animation.


2K GAMES
NOVATO, CALIFORNIA
SENIOR SOUND DESIGNER

2015 - 2018

Technical sound design / implementation of a reactive ambient audio system and a systematic destructible object matrix. Designed an interactive music and radio system. Recording and designing audio content for environments, crash impacts, ui, voice-over. Integration through Wwise & the Fusion game engine. Developing tools and methodologies to enhance the final product.


2K CZECH
BRNO, CZECH REPUBLIC
SENIOR SOUND DESIGNER

2013 - 2015

Technical sound design / implementation of a reactive ambient audio system and a systematic destructible object matrix. Recording and designing audio content for environments, crash impacts, ui, voice-over. Integration through Wwise & the Fusion game engine. Developing tools and methodologies to enhance the final product.


FUNCOM GAMES
MONTREAL, CANADA
SENIOR SOUND DESIGNER

2010 - 2013

Audio system implementation and conceptualization of tools. Technical sound design via SCRY scripting tool, Genesis editor and FMOD. Design of creatures sfx, ambiences and dialogue post production.

INTERESTS

Music production

Physical & mental health

Personal growth

SKILLS

Wwise, Reaper, Metasound, Unreal Engine, Soundtoys, Plugin Alliance, Waves, iZotope, modular synthesis


EDUCATION

CONCORDIA UNIVERSITY
MONTREAL, CANADA

2003-2007

BFA, Electroacoustic's, recording, sound diffusion and music composition courses.